Keyglove
Keyglove is a wireless, open-source input device a user wears over the hand to control devices, enter data, play games, and manipulate 3D objects.LocationKeygloveUnited StatesSee map: Google Maps
View ArticleAn Ordinary Cotton T-Shirt Could Someday Charge Your Cellphone
Researchers at the University of South Carolina converted the fibers of a t-shirt into activated carbon to transform it into electrical storage capacity that can be used to keep mobile devices...
View ArticleFingertip tingle enhances a surgeon's sense of touch
The University of Illinois at Urbana-Champaign designed a flexible circuit to enhance surgical gloves and improve sensory response.LocationUniversity of Illinois at Urbana-Champaign901 West Illinois...
View ArticleSmart Couture: Wearable Tech Finds Its Fit
The latest generation of wearable technology is sleeker and more comfortable. This article by David Zax provides several innovative examples.LocationFast CompanyPO Box 2128 Harlan, IA. 51593-0317...
View ArticleWearable Tech Market on the Upswing
This article written by Lucas Mearian describes wearable devices that will be emerging for daily use allowing wearers to instantly access personal data, including glasses and watches that collect and...
View ArticleWearable Technology: a Vision of the Future?
Though tools such as smart glasses increase our connectedness to our surroundings, they raise the privacy concerns that come with wearing a device that records everything we see or do.LocationThe...
View ArticleCASE STUDY: CESA K12 Districts (Wisconsin)
Many distance-learning programs are implementing cloud computing solutions to accommodate increasing enrollment and provide more media-rich resources to students in remote or rural areas. In Wisconsin,...
View ArticleLockheed Martin To Pilot Cloud-Based STEM Capability For Prince George’s...
Cloud-based solutions for schools have grown more intricate as technology providers collaborate on systems that prepare students for the modern workforce. In the Prince George County Public School...
View ArticleiLabCentral
Viirtual laboratory sites can be hosted in the cloud, increasing the accessibility of lab equipment to under-resourced districts. iLabCentral, for example, is home to more than 7,000 experiments that...
View ArticleArtLens
“ArtLens” by the Cleveland Museum of Art is an iPad app that allows visitors to further explore collections in the museum or from home. Included in the app is indoor way finding technology that guides...
View ArticleBYOD at Mexic-Arte Museum
Marketing departments are leveraging BYOD at special events by including backdrops and photobooths that encourage visitors to share their museum experience via social media. Mexic-Arte Museum often...
View ArticleBritish Embassy Budapest supports launch of new sign-language app
Museums can make their collections more accessible to deaf patrons with specialized apps for mobile devices. “SzépMűSL,” an Android and iOS app that was recently created by Budapest’s Museum of Fine...
View ArticleBring Your Smartphone
The Dallas Museum of Art website tells patrons to bring their smartphones in order to access content that has been specially developed for selected works in their collection. The institution also has a...
View ArticleBYOD at Fashion Institute of Technology (PDF)
The Fashion Institute of Technology (FIT) in New York has implemented a robust, secure wireless network that enables BYOD among 10,000+ students, faculty, and staff, and over 100,000 museum visitors...
View ArticleBYOD Keeps Hospital Group on Competitive Edge
NCH Health Systems, a hospital group in Florida, has implemented a two-part BYOD strategy for its two properties in an effort to promote an efficient, paperless work environment. Administrators are...
View ArticleBYOD Saves VMware $2 Million
Software company VMware, Inc. was a pioneer in BYOD, embracing the change in the fourth quarter of 2011. Since then, the company has managed to save $2 million on mobile phones alone due to their...
View ArticleCapture the Museum
A program at the National Museum of Scotland asks patrons to download the “Capture the Museum” app to their phones to sign up for a physical team game in which players explore galleries to claim...
View ArticleMCA Insight
The Museum of Contemporary Art Australia developed an app to provide an interactive accompaniment to the museum’s collections, encouraging patrons to explore the stories behind installations and...
View ArticleQuizTrail
Tate Britain’s “QuizTrail” app guides visitors through the London gallery on themed trails ranging from “Animals” to “Myths and Legends,” and they can earn prizes and discounts based on the number of...
View ArticleWearable Technology Online Resource
This resource created by a team of educators provides activities to help students explore wearable technology and its impact on their lives and futures.LocationUnited World College of SE...
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